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Bodkin Class

Ship Profile

Overview: The Unions rare version of the Razor the Bodkin is the combination of the Dagger and the Dauntless into one escort by the UNC. Due to most of the hull space and crew quarters being taken up by weapon systems and other hardware the ship run mostly on AI systems. Created to actively destroy larger ships with ease the Bodkin like the Dagger Is a long range combatant but thanks to the escorts manuverability the Bodkin can wield the LKAC that it mounts like a normal weapon targeting normal ships with ease, this allows the Bodkin to literally snipe other ships out of the void and coupled with the Phase missile launchers to finish them off the Bodkin also makes to a supreme cruiser killer of a frightening size. Bodkins often work in pairs and act as lone wolves on hunting missions tasked with the destruction of an enemy ship. Using their prestigious speed and weapons it is only a matter of time before the enemy take a hit…

Armament: The Bodkin is armed to the teeth with Phase missile launchers to engage enemy ships while lacking the sheer AA ability of the Razor the Dagger still retains some. It is armed with 4 Dorsal and 2 aft Mass Drivers which would be mounted on a Dart, these are always used on defensive flak fire though can also be used to attack other ships. It is also armed with 16 Phase Missile Launchers along the hull with vertical fire just like the Dagger and it also mounts a Light Kinetic Accelerator Cannon.

Mass Drivers: Union Mass Drivers use magnetically accelerated slugs to destroy the enemy, these slugs can either be used in one of 3 ways. The first in ultra AP round which will drive straight through most armours due to the velocity of the rounds, making ships vent into space due to thousands of rounds hitting them rapidly. The second is a less penetrative but still very high AP high EX round which explodes after penetration ripping the ship apart from the inside as used on the Draken ships. The third and final is a flak screen shell which detonates at a certain range and explodes into thousands of other bomblets which will also explode into shrapnel, this decimates fighters and ordnance at close range and some Mass Drivers on the ship are always set to this setting, when all are on this the ship is impervious to fighters thanks to the couples SENTINEL CIWS. These weapons also mount Void Cooling and Nano assemblers and so can keep up a rate of fire of around 450 rounds a minute.

Phase Missiles: these missile launchers on the hull of the Dagger have been recently upgraded with Phase missile technology, this works by the missile before hitting shields or armour phasing out of synch with this dimension and rematerializing inside the enemy ship causing massive damage and means the missiles can’t be defended against easily. These launchers provide extreme range fire and have Nano assemblers to eliminate the need for resupplying.

Kinetic Accelerator Cannon: channelling energy from the ships ZPM module to the cannon allows the Bodkin to accelerate the Quantum slug to the speed of light; this means the energy behind the slug itself is enough to wipe out a big section of a planet. These rounds while effective against large ships though thanks to the Bodkins speed it can also target smaller ships for the Slug even at the speed of light will take hours to cross a system, this slug will not be able to be intercepted by conventional means and so the likelihood of stopping it is slim. With it able to break any defence a trio of these cannons can easily sweep aside system defences.

Defences: The Bodkin mounts a Mark 3 Absorption shield which runs on its own separate system so it cannot damage others through power feedback, this shield also cycles constantly through several dimensions at once in an attempt to get some protection from phasic weapons. The ship itself is constructed from a 1ft thick Quantum lattice plate with polytine linings. As well as this a thin layer of Ghostanium is available for stealth missions. Quantum lattice plate is made up from atomically bonded Quantum metal which has a density of around 3x that of any other known substance, this metal is liquid in form but when poured into molten metal of another kind and left to set it becomes virtually unbreakable. Unlike other metals Quantum has no melting point and so will not melt under fire from laser or plasma weapons; it is also highly resistant to kinetic impact damage. The hull is also equipped with Nano assembler repair systems to slowly repair the ship in combat.

The Bodkin class also mounts a SENTINEL CIWS mounted all over the ship. This system is made up from numerous point defences consisting of small laser projectors, cascade cannons and miniature missile launchers. Together with the mass drivers on defensive flak fire the Bodkin is protected well against attack craft.

Power plant: The Bodkin uses a TPC Zero Point Module AX-5 units to provide overall power, this have been reverse engineered from Nakai technology and make use of their artificial pocket dimension technology. The ZPM works by making an artificial dimension and harvesting the natural vacuum energy produced in such, this is totally harmless as if the ZPM is destroyed the dimension collapses harmlessly. The energy produced is also way above other Union energy technology apart from Singularity generators which are still being understood. The Bodkin also mounts a secondary YX2 Fusion Generator as redundant in case of emergencies where the ZPM module is taken offline, this generator while nowhere near as powerful as the ZPM module can still power the ship although at a reduced capability.

Electronic capabilities: The Bodkin is run by 4 Mark 5 AI systems one for targeting and combat one for overall control, one for background systems and one for the LKAC due to their being less crew more AI are needed. These AI systems are semi sentient and can hack enemy ships. When a AI gets hacked it immediately either cuts the lines so the enemy cannot access or deletes itself and the intruder with it. The Bodkin is also linked to the Union computer and so can access data when needed; it also is linked to the rest of the fleet in a tight information grid.

Stealth wise the Bodkin constantly runs a very basic sensor stealth field, this field while not effecting light effects spectrum scans and conventional sensors. While not totally making the ship invisible this obscures the ships form and position leading to an increased ratio of missed shots and wrong moves. A full Displacement unit can be installed for true stealth missions if needed.

Crew: The Bodkin carries a reduced 225 personnel to run the ship due to the launchers and weapons taking up so much room.

Attack craft: The Bodkin does not mount any hangars and relies on other ships to provide attack craft cover

Speed and engines: The Bodkin is very fast able to reach 0.8 light speed on sub light engines and also mounts a Union slipstream drive for FTL capability. Current research and development is underway so the Bodkin can be fitted with Nakai jump technology.

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